App | Tu Shanshu
30/12/13 18:15Player Information:
Name: Xhan
Age: over 18
Contact:
xhannay
Game Cast: NA
Character Information:
Name: Sarah Miller (surname listed in Japanese game manual)
Canon: The Last of Us
Canon Point: post-death.
Age: 12
Reference:
Game Wiki. Character Wiki. Cordyceps Brain Infection Wiki.
Setting:
Our little lady Sarah comes from a world that is much the same as the one we live in; planet Earth, the year 2013 to be precise.
She lives with her dad in a two storey house on the outskirts of Austin, Texas. Their family home is spacious but cosy, with music and things linked to it scattered across the house. The home is kept neat and tidy save for the bedrooms, with which Sarah seems to of inherited her father’s talent for hanging things up on the floor. Just how far they are from the city heart is never stated, though the area around their home seems more greenery than buildings so one can assume they're a decent way out. That said, it's mentioned a few times that they're still close enough to the city for neighbours to commute for work with relative ease. At best guess I'd say they're somewhere around Del Valle, simply because Highway 71 makes an appearance in the game intro and San Antonio is named on a sign as the next nearest major city.
They have the same technology as us, the same vehicles, same continents and music. The world has advanced just the same as ours, and it can be assumed history has progressed along the same path. In fact, all save one rather eventful occurrence dub her world an almost perfect replica of our own, and that's 'almost perfect' simply because 'Dawn of the Wolf' isn't actually a movie in the world we live in. Twilight sadly is.
What sets Sarah's universe apart from our own is an outbreak.
What is the Outbreak?
Dubbed the 'Cordyceps Brain Infection', this outbreak would kill off 60% of the world's population and leave planet Earth in ruin for decades to follow. Now cordyceps are a rather freaky brand of fungus and a very real thing. In short, the fungus attaches to a living host and takes a little time to grow before infecting the hosts brain. Once the brain is successfully infiltrated, the fungus begins to alter the actions of the still living creature. A real world example is Ophiocordyceps unilateralis, a cordycep that latches onto ants via spores, invades their brain and moves them to a location that would best benefit the fungus. There, the ant dies and the fungus continues to grow, all the while sending it's spores out into the world to infect as many as it can and continue the spread.
Thankfully for us, there aren't any cordyceps that can take over humans in our world, though they have been used in medical science for some time. In The Last of Us, a mutant strain of cordycep is introduced to humans via infected crops. It's a quiet invasion, one noted in the newspapers but still fresh enough that the bulk of people aren't even aware of it. The headline news speaks a 300% increase in hospital admissions due to a mysterious infection, and while the source has been linked back to tainted crops, the severity of what's happening is yet to be realized. Beside that, a second article speaks of a 'crazed' women suddenly killing her husband and three others in a vicious attack. What people don't realize is how the two cases are linked. To most it's just a crazy news day with some bizarre and somewhat worrying things happening in sync.
In humans, the cordyceps work a little differently to bugs. The base process starts and ends the same, but the effects on the host are far more dangerous. Once spores are in the body, the infected person starts to go through a series of changes. They become violent, all traces of the person they were gone in a matter of hours and a rage-driven, vicious husk left in their place. There's no reason left in them, no ability to communicate. An infected human has no drive other than to attack and infect any who are not. Though spores are still the key way for the cordyceps to spread, a bite from an infected host will do the job just the same. When the host dies, the fungus grows more rapidly, it's new focus on spreading once more via spores.
The Night Everything Goes to Hell
On the night of the outbreak, Sarah's dad, Joel has just had a birthday come to an end and the pair have gone off to bed for the night. It's a short sleep, little more than an hour, a panicked call from Joel's brother, Tommy, waking Sarah just after 2am. The call is short lived. Tommy barely gets to ask to speak to her father before the line disconnects. It's not just them. Phone lines are down all over the place and outside society is already falling apart.
The first of the infected, those first exposed to the crops have started to spread their fungal virus to all they come into contact with. Given that they were brought to the hospital in the city heart for treatment, they're in a prime zone to spread the fungus before they've even fully turned. Not to mention, the same is occurring in all other areas that the crops were sent to. The more spores take to the air, the further it continues to spread. As the spores tend to keep to the area of the host, be they dead or living, it's assumed by the higher ups of the country that the infection can still be contained to a minimal zone. How wrong they are.
Without even realizing it's happening, half the city has become infected and are starting to turn for the worst. The city and it's surrounding county are on lock down with military guards at the borders keeping outsiders from coming in, and residents from getting out. The risk of the virus, at this point still unnamed and in the process of being worked out spreading is too great a risk. All in the county limits are now expendable.
As they flee, their surrounding area is rapidly falling apart. What was once a quiet, nice neighbourhood is now a mess of panicked people desperately trying to flee. The roads are traffic jams for miles and simply not moving on account of the military blockades. Homes are burning, supposedly the result of trying to stop an infected person from attacking anyone else. Former patients from the hospital and others more recently contaminated sprint through the streets viciously attacking any that fall into their reach. Families band together for as long as they can but there's simply too much happening, too many infected and a lack of knowledge to keep it so. In the end it's every man for himself.
The death and destruction in the streets, while initially triggered by the infected citizens, quickly becomes man vs man, everyone out to protect their own at whatever expense. It's a theme that will continue in the years to come. The question of who's the real monster, the cordycep creatures or man itself?
It's common knowledge later in the game that the brain hugging fungus are to blame for the future state of the world, but for Sarah and her last moments of living, the poor girl really has no idea what's going on other than that people are sick and things are really, really bad.
Personality:
At the age of twelve, Sarah's on that borderline between child and teenager. In some ways she's still a kid; forever daddy's little girl and happy to be, even if their interests continue to differ the older she gets. Her father is her hero and Sarah doesn't even try to hide it. Though she looks more like her mother than her dad, Sarah's grown up with only her father and uncle for guidance.
That said, she's a good kid with a kind and caring heart. Even with everything going on around them, her main concern is the safety of not only her immediate family, but that of strangers as well. In their attempt to leave the city, the trio pass two adults and a child on the side of the road calling for help. Her father Joel makes the call for them to continue, insisting that someone else will help them and that 'they haven't seen what he's seen'. Sarah, though powerless to do anything about it still shows her disagreement with her dad's decision. They should of helped, in her opinion, and she'll let that be known even if it's only in quiet words voiced loud enough to be heard but not considered confrontational.
Her trust in her father is absolute. When an infected neighbour, formerly one known as a friend smashes through the back door and Joel blows his head off with a gun, the girl is shocked and scared but still listens. She can tell there's something big going on and that their neighbour wasn't well at all. She knows her dad acts for the good of them both, even if his methods are extreme by everyday living standards. Though shock plays a major role in Sarah's initial reaction to her father's actions, she's quick to listen and do as he says.
A vehicle accident on the way to safety brings to light another strong side of Sarah. The three of them survive the crash, another vehicle out of control slamming into theirs, but Sarah's leg is badly hurt and likely broken. She keeps her resolve, even with a riot like scene breaking out around them and their car now in ruin. It's got to be hurting like hell, and perhaps shock plays a role here, but though Sarah cannot walk, she's calm in telling her dad the situation and cooperative with all he says and does from there on. She's scared, but doesn't let that fear control her and even then, her main concern is for the safety of her family. When her Uncle Tommy makes the call to hold the infected hoard off so that Joel can get ahead in escaping with Sarah, the girl's worry is for her uncle. She doesn't want to leave him behind and especially not in danger.
Upon reaching the borderline of Travis County and the military guard that patrol it, we see what might be a slight break in her trust with those society encourages us to look up to. A soldier on the line that both Sarah and her dad think to be their salvation turns a weapon on them and once given the order, opens fire. When a hero, someone who's purpose is to protect, turns on you like that, it's never going to go down well. From this, Sarah's lost a chunk of the naivety that all children have. She's forced to grow up very quickly, or would if said gunfire didn't kill her. It's something that will play on her mind on the turtle and her faith in adults she doesn't personally know is leaning towards the broken side. The girl will be wary and not as quick to trust as she once was.
In happier times, she's a happy, active young girl with a quick wit and an awesome sense of humour. She recognizes the differences between herself and her father, and that what he likes and she likes are for the most part like chalk and cheese, but it doesn't stop her from loving him any less. There's a bond there that can't be broken no matter what, and enough still in common for them to maintain it. They respect one another and work as a team. Sure their challenges aren't quite on par with what Joel and a girl named Ellie will face later in the series, but they've had their share of tough times. A mother who left, for one, and growing up without her.
Sarah herself might not really remember her mother enough to miss her, but she's seen the toll it's taken on her dad, no matter how he tries to hide it from her. It's not so much seeing her dad missing her mother as a person, but rather growing up tougher than it should be. One wage in a two wage world with a little one to raise alone. Grandparents are never mentioned and it's said later in the game that Joel raised his little brother Tommy. Things have been rough for a while, but they make do and are doing damn well. The older she gets, the more Sarah appreciates just how much her old man has done for her.
Her unexpected arrival to Keeliai and the information that follows might take her a little while to process. The last moments Sarah lived were pretty damn traumatizing and while she'll recover well enough, the initial confusion and shock will linger for a little while. Her main concern will be for her father and uncle over that of herself but once she finds out they're either not there or that they're alright, she'll let her focus shift a little to herself. Knowing she died will also take a little time to adjust to. She'll have questions. Lots of questions. Voicing them however might take a little time and that she died may well be kept secret until she finds someone familiar or who she feels she can trust.
Once she settles in a little and gets used to things, the adventurous spirit the majority of kids have will kick back into play and she'll be a little more back to how she was before the outbreak. Though it's always on her mind, Sarah will do her best to push forward and live on.
Appearance:
Size wise, Sarah's on the smaller side when it comes to kids her age. She's thin and light, with fair skin and blonde hair cut to a short bob. Her eyes are blue and it's safe to say she took more after her mother than her father. Her dress style is tomboyish. Dresses and skirts are a rare, rare occassion and not something she'd wear if she could avoid it.
Spoilers: She's the one without the beard.
Abilities:
There isn't much worth mention, really. She plays guitar, as is evidenced by the guitar and amp in her room and the fact that her father plays. Looking at the posters in her room, the girl loves music as much as him. Since Sarah's mother was long gone at an early age, I figure it would of been something of a bonding time between Sarah and Joel.
Other than that, she's a sporty kid with a love of soccer and is good enough at it to of won an award or two... or five in her time. Sarah's room is full of soccer things and there's trophies both in her room and in her dad's office. She trains weekly and plays soccer every weekend. It's safe to say she's pretty fit.
Inventory:
Sarah really doesn't have much on her. There's the clothes on her back; pajama pants, a long sleeve shirt and a t-shirt over that, accompanied by the few pieces of jewellery she wears always. The shirts have a rather large blood stain in the stomach region though the ocean probably washed a bit of that out, and a hole from where the bullet went in. A few bracelets on her wrists and a beaded necklace around her neck are about it.
Suite:
The wood sector would be my pick for Sarah. The home she left before coming to the game is one with plenty of greenery around it and she’s going to be missing that place like crazy. I’d like to give her that bit of comfort. Also, it’s a damn tree house. What twelve year old doesn’t want one of those?
In-Character Samples:
Third Person:
Some kids might be upset to come home to an empty house. No siblings, no parents, no noise. Sarah Miller, however, had grown quite used to it. Sure she missed her Dad sometimes, but the reasons for him working so late were for her and the girl was forever appreciative about that. Her mother was long gone before Sarah could even remember and so that absence was yet another thing that just seemed natural.
School had been fairly normal; the same teachers talking about the same things and the same kids dorking around in class. As per usual, there was too much math homework for her liking, but that was something Sarah would deal with later. Much later. In fact she'd stall on it for as long as she could. That was one plus to her dad being away in the evening; if there was no one home, then there was no one to bug her to do it.
After school came soccer training, preparation for a big game at the end of the week. Training as it may be, this was the highlight of Sarah's day. She worked hard at the sport and the mass of trophies scattered about the house gave recognition to her efforts.
Having caught a lift home with a friend from the team, Sarah let herself into the house and dumped her bag by the stairs. The place was quiet, but the girl dared to hope her father might be home at a decent hour. "Daddy?" she called, pausing a moment to listen. "Dad, are you home?"
Silence met her, and stepping into the kitchen so too did a note on the fridge. It was the same as usual, a familiar scrawl telling her a few base points; that her father is working late, to order takeout and to get that homework done before bed. "Homework? Yeah right," she said in response to the note, chuckling to herself as she pulled the fridge door open. "Food first, for sure."
Then some tv, maybe some guitar and then enough homework done that she could honestly tell her dad she'd been working on it if he came home before bed. Sarah wouldn't leave it for too long, but she'd take this little break.
Network:
Hello..?
[Have yourself a twelve year old girl testing the water on the shiny new thing and mumbling to herself a little as she does.]
...I hope I'm doing this right.
[Oh right. The people can hear her. Sarah takes a deep breath and gets to talking.]
I uh, gotta say, this is some real crazy stuff going on. I don't even know where to start makin' sense of any of it. The Kedan people, the ones that work here? I think they work here. Live here? I dunno. They explained a lot of stuff but I'm still trying to wrap my head around even being here.
[Sarah pauses. When she speaks again it's with a little less certainty.]
Do they ever make mistakes with who they bring here? I'm not sure I'm the monster fighting type.
[Not real ones anyway.]
Name: Xhan
Age: over 18
Contact:
Game Cast: NA
Character Information:
Name: Sarah Miller (surname listed in Japanese game manual)
Canon: The Last of Us
Canon Point: post-death.
Age: 12
Reference:
Game Wiki. Character Wiki. Cordyceps Brain Infection Wiki.
Setting:
Our little lady Sarah comes from a world that is much the same as the one we live in; planet Earth, the year 2013 to be precise.
She lives with her dad in a two storey house on the outskirts of Austin, Texas. Their family home is spacious but cosy, with music and things linked to it scattered across the house. The home is kept neat and tidy save for the bedrooms, with which Sarah seems to of inherited her father’s talent for hanging things up on the floor. Just how far they are from the city heart is never stated, though the area around their home seems more greenery than buildings so one can assume they're a decent way out. That said, it's mentioned a few times that they're still close enough to the city for neighbours to commute for work with relative ease. At best guess I'd say they're somewhere around Del Valle, simply because Highway 71 makes an appearance in the game intro and San Antonio is named on a sign as the next nearest major city.
They have the same technology as us, the same vehicles, same continents and music. The world has advanced just the same as ours, and it can be assumed history has progressed along the same path. In fact, all save one rather eventful occurrence dub her world an almost perfect replica of our own, and that's 'almost perfect' simply because 'Dawn of the Wolf' isn't actually a movie in the world we live in. Twilight sadly is.
What sets Sarah's universe apart from our own is an outbreak.
What is the Outbreak?
Dubbed the 'Cordyceps Brain Infection', this outbreak would kill off 60% of the world's population and leave planet Earth in ruin for decades to follow. Now cordyceps are a rather freaky brand of fungus and a very real thing. In short, the fungus attaches to a living host and takes a little time to grow before infecting the hosts brain. Once the brain is successfully infiltrated, the fungus begins to alter the actions of the still living creature. A real world example is Ophiocordyceps unilateralis, a cordycep that latches onto ants via spores, invades their brain and moves them to a location that would best benefit the fungus. There, the ant dies and the fungus continues to grow, all the while sending it's spores out into the world to infect as many as it can and continue the spread.
Thankfully for us, there aren't any cordyceps that can take over humans in our world, though they have been used in medical science for some time. In The Last of Us, a mutant strain of cordycep is introduced to humans via infected crops. It's a quiet invasion, one noted in the newspapers but still fresh enough that the bulk of people aren't even aware of it. The headline news speaks a 300% increase in hospital admissions due to a mysterious infection, and while the source has been linked back to tainted crops, the severity of what's happening is yet to be realized. Beside that, a second article speaks of a 'crazed' women suddenly killing her husband and three others in a vicious attack. What people don't realize is how the two cases are linked. To most it's just a crazy news day with some bizarre and somewhat worrying things happening in sync.
In humans, the cordyceps work a little differently to bugs. The base process starts and ends the same, but the effects on the host are far more dangerous. Once spores are in the body, the infected person starts to go through a series of changes. They become violent, all traces of the person they were gone in a matter of hours and a rage-driven, vicious husk left in their place. There's no reason left in them, no ability to communicate. An infected human has no drive other than to attack and infect any who are not. Though spores are still the key way for the cordyceps to spread, a bite from an infected host will do the job just the same. When the host dies, the fungus grows more rapidly, it's new focus on spreading once more via spores.
The Night Everything Goes to Hell
On the night of the outbreak, Sarah's dad, Joel has just had a birthday come to an end and the pair have gone off to bed for the night. It's a short sleep, little more than an hour, a panicked call from Joel's brother, Tommy, waking Sarah just after 2am. The call is short lived. Tommy barely gets to ask to speak to her father before the line disconnects. It's not just them. Phone lines are down all over the place and outside society is already falling apart.
The first of the infected, those first exposed to the crops have started to spread their fungal virus to all they come into contact with. Given that they were brought to the hospital in the city heart for treatment, they're in a prime zone to spread the fungus before they've even fully turned. Not to mention, the same is occurring in all other areas that the crops were sent to. The more spores take to the air, the further it continues to spread. As the spores tend to keep to the area of the host, be they dead or living, it's assumed by the higher ups of the country that the infection can still be contained to a minimal zone. How wrong they are.
Without even realizing it's happening, half the city has become infected and are starting to turn for the worst. The city and it's surrounding county are on lock down with military guards at the borders keeping outsiders from coming in, and residents from getting out. The risk of the virus, at this point still unnamed and in the process of being worked out spreading is too great a risk. All in the county limits are now expendable.
As they flee, their surrounding area is rapidly falling apart. What was once a quiet, nice neighbourhood is now a mess of panicked people desperately trying to flee. The roads are traffic jams for miles and simply not moving on account of the military blockades. Homes are burning, supposedly the result of trying to stop an infected person from attacking anyone else. Former patients from the hospital and others more recently contaminated sprint through the streets viciously attacking any that fall into their reach. Families band together for as long as they can but there's simply too much happening, too many infected and a lack of knowledge to keep it so. In the end it's every man for himself.
The death and destruction in the streets, while initially triggered by the infected citizens, quickly becomes man vs man, everyone out to protect their own at whatever expense. It's a theme that will continue in the years to come. The question of who's the real monster, the cordycep creatures or man itself?
It's common knowledge later in the game that the brain hugging fungus are to blame for the future state of the world, but for Sarah and her last moments of living, the poor girl really has no idea what's going on other than that people are sick and things are really, really bad.
Personality:
At the age of twelve, Sarah's on that borderline between child and teenager. In some ways she's still a kid; forever daddy's little girl and happy to be, even if their interests continue to differ the older she gets. Her father is her hero and Sarah doesn't even try to hide it. Though she looks more like her mother than her dad, Sarah's grown up with only her father and uncle for guidance.
That said, she's a good kid with a kind and caring heart. Even with everything going on around them, her main concern is the safety of not only her immediate family, but that of strangers as well. In their attempt to leave the city, the trio pass two adults and a child on the side of the road calling for help. Her father Joel makes the call for them to continue, insisting that someone else will help them and that 'they haven't seen what he's seen'. Sarah, though powerless to do anything about it still shows her disagreement with her dad's decision. They should of helped, in her opinion, and she'll let that be known even if it's only in quiet words voiced loud enough to be heard but not considered confrontational.
Her trust in her father is absolute. When an infected neighbour, formerly one known as a friend smashes through the back door and Joel blows his head off with a gun, the girl is shocked and scared but still listens. She can tell there's something big going on and that their neighbour wasn't well at all. She knows her dad acts for the good of them both, even if his methods are extreme by everyday living standards. Though shock plays a major role in Sarah's initial reaction to her father's actions, she's quick to listen and do as he says.
A vehicle accident on the way to safety brings to light another strong side of Sarah. The three of them survive the crash, another vehicle out of control slamming into theirs, but Sarah's leg is badly hurt and likely broken. She keeps her resolve, even with a riot like scene breaking out around them and their car now in ruin. It's got to be hurting like hell, and perhaps shock plays a role here, but though Sarah cannot walk, she's calm in telling her dad the situation and cooperative with all he says and does from there on. She's scared, but doesn't let that fear control her and even then, her main concern is for the safety of her family. When her Uncle Tommy makes the call to hold the infected hoard off so that Joel can get ahead in escaping with Sarah, the girl's worry is for her uncle. She doesn't want to leave him behind and especially not in danger.
Upon reaching the borderline of Travis County and the military guard that patrol it, we see what might be a slight break in her trust with those society encourages us to look up to. A soldier on the line that both Sarah and her dad think to be their salvation turns a weapon on them and once given the order, opens fire. When a hero, someone who's purpose is to protect, turns on you like that, it's never going to go down well. From this, Sarah's lost a chunk of the naivety that all children have. She's forced to grow up very quickly, or would if said gunfire didn't kill her. It's something that will play on her mind on the turtle and her faith in adults she doesn't personally know is leaning towards the broken side. The girl will be wary and not as quick to trust as she once was.
In happier times, she's a happy, active young girl with a quick wit and an awesome sense of humour. She recognizes the differences between herself and her father, and that what he likes and she likes are for the most part like chalk and cheese, but it doesn't stop her from loving him any less. There's a bond there that can't be broken no matter what, and enough still in common for them to maintain it. They respect one another and work as a team. Sure their challenges aren't quite on par with what Joel and a girl named Ellie will face later in the series, but they've had their share of tough times. A mother who left, for one, and growing up without her.
Sarah herself might not really remember her mother enough to miss her, but she's seen the toll it's taken on her dad, no matter how he tries to hide it from her. It's not so much seeing her dad missing her mother as a person, but rather growing up tougher than it should be. One wage in a two wage world with a little one to raise alone. Grandparents are never mentioned and it's said later in the game that Joel raised his little brother Tommy. Things have been rough for a while, but they make do and are doing damn well. The older she gets, the more Sarah appreciates just how much her old man has done for her.
Her unexpected arrival to Keeliai and the information that follows might take her a little while to process. The last moments Sarah lived were pretty damn traumatizing and while she'll recover well enough, the initial confusion and shock will linger for a little while. Her main concern will be for her father and uncle over that of herself but once she finds out they're either not there or that they're alright, she'll let her focus shift a little to herself. Knowing she died will also take a little time to adjust to. She'll have questions. Lots of questions. Voicing them however might take a little time and that she died may well be kept secret until she finds someone familiar or who she feels she can trust.
Once she settles in a little and gets used to things, the adventurous spirit the majority of kids have will kick back into play and she'll be a little more back to how she was before the outbreak. Though it's always on her mind, Sarah will do her best to push forward and live on.
Appearance:
Size wise, Sarah's on the smaller side when it comes to kids her age. She's thin and light, with fair skin and blonde hair cut to a short bob. Her eyes are blue and it's safe to say she took more after her mother than her father. Her dress style is tomboyish. Dresses and skirts are a rare, rare occassion and not something she'd wear if she could avoid it.
Spoilers: She's the one without the beard.
Abilities:
There isn't much worth mention, really. She plays guitar, as is evidenced by the guitar and amp in her room and the fact that her father plays. Looking at the posters in her room, the girl loves music as much as him. Since Sarah's mother was long gone at an early age, I figure it would of been something of a bonding time between Sarah and Joel.
Other than that, she's a sporty kid with a love of soccer and is good enough at it to of won an award or two... or five in her time. Sarah's room is full of soccer things and there's trophies both in her room and in her dad's office. She trains weekly and plays soccer every weekend. It's safe to say she's pretty fit.
Inventory:
Sarah really doesn't have much on her. There's the clothes on her back; pajama pants, a long sleeve shirt and a t-shirt over that, accompanied by the few pieces of jewellery she wears always. The shirts have a rather large blood stain in the stomach region though the ocean probably washed a bit of that out, and a hole from where the bullet went in. A few bracelets on her wrists and a beaded necklace around her neck are about it.
Suite:
The wood sector would be my pick for Sarah. The home she left before coming to the game is one with plenty of greenery around it and she’s going to be missing that place like crazy. I’d like to give her that bit of comfort. Also, it’s a damn tree house. What twelve year old doesn’t want one of those?
In-Character Samples:
Third Person:
Some kids might be upset to come home to an empty house. No siblings, no parents, no noise. Sarah Miller, however, had grown quite used to it. Sure she missed her Dad sometimes, but the reasons for him working so late were for her and the girl was forever appreciative about that. Her mother was long gone before Sarah could even remember and so that absence was yet another thing that just seemed natural.
School had been fairly normal; the same teachers talking about the same things and the same kids dorking around in class. As per usual, there was too much math homework for her liking, but that was something Sarah would deal with later. Much later. In fact she'd stall on it for as long as she could. That was one plus to her dad being away in the evening; if there was no one home, then there was no one to bug her to do it.
After school came soccer training, preparation for a big game at the end of the week. Training as it may be, this was the highlight of Sarah's day. She worked hard at the sport and the mass of trophies scattered about the house gave recognition to her efforts.
Having caught a lift home with a friend from the team, Sarah let herself into the house and dumped her bag by the stairs. The place was quiet, but the girl dared to hope her father might be home at a decent hour. "Daddy?" she called, pausing a moment to listen. "Dad, are you home?"
Silence met her, and stepping into the kitchen so too did a note on the fridge. It was the same as usual, a familiar scrawl telling her a few base points; that her father is working late, to order takeout and to get that homework done before bed. "Homework? Yeah right," she said in response to the note, chuckling to herself as she pulled the fridge door open. "Food first, for sure."
Then some tv, maybe some guitar and then enough homework done that she could honestly tell her dad she'd been working on it if he came home before bed. Sarah wouldn't leave it for too long, but she'd take this little break.
Network:
Hello..?
[Have yourself a twelve year old girl testing the water on the shiny new thing and mumbling to herself a little as she does.]
...I hope I'm doing this right.
[Oh right. The people can hear her. Sarah takes a deep breath and gets to talking.]
I uh, gotta say, this is some real crazy stuff going on. I don't even know where to start makin' sense of any of it. The Kedan people, the ones that work here? I think they work here. Live here? I dunno. They explained a lot of stuff but I'm still trying to wrap my head around even being here.
[Sarah pauses. When she speaks again it's with a little less certainty.]
Do they ever make mistakes with who they bring here? I'm not sure I'm the monster fighting type.
[Not real ones anyway.]
Tags: